DPS Calculator

Damage Per Second Is the Currency of Most Combat Balancing

Whether you're theorycrafting a build, comparing two weapons in a loadout screen, or arguing in a Discord thread about which class is overtuned, DPS reduces a messy combat log into one comparable number. It answers a single question cleanly: over a given stretch of time, how much damage did — or will — this source of damage output actually produce? This calculator handles it two ways: from raw combat totals, or built up from a weapon's per-hit damage, attack speed, and critical-hit behavior.

Two Ways to Get There

The basic mode works backward from a result you already have — total damage dealt and how long it took. The weapon mode works forward from a weapon's stat sheet, accounting for the fact that a fraction of hits land as critical strikes at a multiplier:

Basic:
DPS = Total Damage ÷ Duration (seconds)

Weapon:
Average Damage per Hit = Damage × ((1 − Crit%) + (Crit% × Crit Multiplier))
DPS = Average Damage per Hit × Attacks per Second

The weapon formula works because average damage per hit is just a probability-weighted blend of non-critical and critical outcomes — multiply that blended average by how many hits land each second and you get sustained DPS.

Where a DPS Number Actually Gets Used

  • Weapon comparison — a slow, hard-hitting weapon and a fast, light one can look completely different on their tooltips but land at the same DPS once attack speed and crit chance are factored in.
  • Build theorycrafting — testing whether a point spent on crit chance or crit multiplier moves the needle more, holding everything else constant.
  • Boss-timer math — raid and dungeon content is frequently gated by an enrage timer; total DPS across a group determines whether a fight is even mechanically possible before the clock runs out.
  • Patch-note sanity checks — when a developer changes a weapon's base damage or attack speed, recomputing DPS shows exactly how much the effective output actually shifted.

How Crit Chance and Crit Multiplier Trade Off

Average damage per hit for a 100-damage hit at different crit setups
Crit ChanceCrit Multiplier ×1.5Crit Multiplier ×2.0Crit Multiplier ×3.0
0%100.0100.0100.0
10%105.0110.0120.0
25%112.5125.0150.0
50%125.0150.0200.0
100%150.0200.0300.0

Computed directly from the weapon-mode formula above; multiply any column by attacks per second to get DPS for that setup.

How to Use This Calculator

  1. Choose a mode from the dropdown: Basic DPS or Weapon DPS.
  2. For Basic DPS, enter Total Damage Dealt and the Duration (seconds) the damage was measured over.
  3. For Weapon DPS, enter Damage per Hit and Attacks per Second, then optionally add Crit Chance % and Crit Multiplier (both default to 0% and 1× if left blank).
  4. Select Calculate to see the resulting DPS along with the full worked breakdown.

Related Calculations

Pair raw DPS output with K/D and Accuracy Stats for a fuller combat picture, or check Win Rate to see how output translates into results.