DPS Calculator
Damage Per Second Is the Currency of Most Combat Balancing
Whether you're theorycrafting a build, comparing two weapons in a loadout screen, or arguing in a Discord thread about which class is overtuned, DPS reduces a messy combat log into one comparable number. It answers a single question cleanly: over a given stretch of time, how much damage did — or will — this source of damage output actually produce? This calculator handles it two ways: from raw combat totals, or built up from a weapon's per-hit damage, attack speed, and critical-hit behavior.
Two Ways to Get There
The basic mode works backward from a result you already have — total damage dealt and how long it took. The weapon mode works forward from a weapon's stat sheet, accounting for the fact that a fraction of hits land as critical strikes at a multiplier:
DPS = Total Damage ÷ Duration (seconds)
Weapon:
Average Damage per Hit = Damage × ((1 − Crit%) + (Crit% × Crit Multiplier))
DPS = Average Damage per Hit × Attacks per Second
The weapon formula works because average damage per hit is just a probability-weighted blend of non-critical and critical outcomes — multiply that blended average by how many hits land each second and you get sustained DPS.
Where a DPS Number Actually Gets Used
- Weapon comparison — a slow, hard-hitting weapon and a fast, light one can look completely different on their tooltips but land at the same DPS once attack speed and crit chance are factored in.
- Build theorycrafting — testing whether a point spent on crit chance or crit multiplier moves the needle more, holding everything else constant.
- Boss-timer math — raid and dungeon content is frequently gated by an enrage timer; total DPS across a group determines whether a fight is even mechanically possible before the clock runs out.
- Patch-note sanity checks — when a developer changes a weapon's base damage or attack speed, recomputing DPS shows exactly how much the effective output actually shifted.
How Crit Chance and Crit Multiplier Trade Off
| Crit Chance | Crit Multiplier ×1.5 | Crit Multiplier ×2.0 | Crit Multiplier ×3.0 |
|---|---|---|---|
| 0% | 100.0 | 100.0 | 100.0 |
| 10% | 105.0 | 110.0 | 120.0 |
| 25% | 112.5 | 125.0 | 150.0 |
| 50% | 125.0 | 150.0 | 200.0 |
| 100% | 150.0 | 200.0 | 300.0 |
Computed directly from the weapon-mode formula above; multiply any column by attacks per second to get DPS for that setup.
How to Use This Calculator
- Choose a mode from the dropdown: Basic DPS or Weapon DPS.
- For Basic DPS, enter Total Damage Dealt and the Duration (seconds) the damage was measured over.
- For Weapon DPS, enter Damage per Hit and Attacks per Second, then optionally add Crit Chance % and Crit Multiplier (both default to 0% and 1× if left blank).
- Select Calculate to see the resulting DPS along with the full worked breakdown.
Related Calculations
Pair raw DPS output with K/D and Accuracy Stats for a fuller combat picture, or check Win Rate to see how output translates into results.