Risk Battle Odds Calculator

Why "Attack With Three Dice" Isn't Always Right

Risk's combat system compares the attacker's and defender's highest dice, one pair at a time, and the defender wins every tie — a rule that quietly favors the defender more than casual players expect. This calculator simulates every possible outcome of a given dice matchup exhaustively (not by sampling) to report the exact expected unit losses on both sides.

The Method

Roll attacker dice (1–3) and defender dice (1–2)
Sort each side's dice highest to lowest
Compare pairs: highest vs highest, second-highest vs second-highest
Defender wins ties; higher die wins otherwise
Result = average units lost per side, across all possible dice outcomes

Exact Odds by Matchup

Average units lost per battle, computed by exhaustive enumeration of every dice outcome
Attacker diceDefender diceAttacker avg. lossDefender avg. loss
110.58330.4167
120.74540.2546
210.42130.5787
221.22070.7793
310.34030.6597
320.92091.0791

Even the best case for the attacker — 3 dice against a lone defending die — still loses an average of 0.34 units per exchange, since the defender only needs one high roll to win a comparison.

Why the Defender Has an Edge

With 2 dice on each side, the defender loses 0.7793 units on average versus the attacker's 1.2207 — a meaningfully better ratio for the defender despite both sides rolling the same number of dice. That asymmetry comes entirely from the tie-goes-to-the-defender rule, which effectively gives the defender's dice a small edge on every single comparison.

Where This Gets Used

  • Deciding whether to attack — comparing expected losses before committing armies to an assault, especially against a well-defended territory.
  • Defensive troop allocation — understanding how much a second defending die actually improves survival odds when deciding how to garrison a border territory.
  • Teaching probability — Risk combat is a commonly used real-world example of order statistics and combined probability in introductory probability discussions.

How to Use This Calculator

  1. Select the number of attacking dice (1–3).
  2. Select the number of defending dice (1–2).
  3. Select Calculate to see the average units each side loses per battle, computed across every possible outcome.

Related Calculations

Check probability on other dice-based mechanics with the Dice Probability Calculator, or see resource-tile odds with the Catan Resource Probability Calculator.